Blizzard deployed a hotfix at 11:05 PST today increasing dungeon kill experience by 50% in World of Warcraft: Forever. The change follows significant community complaints on r/classicwow about reduced dungeon leveling viability compared to questing. Community manager Kaivax confirmed the adjustment aims to make repeat dungeon runs feel more rewarding for players.
World of Warcraft: Forever launches today after a beta period that stripped away decades of modern streamlining. The reviewer spent 30 hours in the pre-release build and found a version of Azeroth that feels dangerous, mysterious, and deeply RPG-driven again. Early impressions suggest Blizzard may have finally balanced Classic's soul with modern sensibilities.
Blizzard's crackdown on private servers claims Stormforge, set to shut down May 14, limiting options for players seeking classic World of Warcraft experiences.