Blindfire, a unique multiplayer FPS emphasizing sensory gameplay, transitions to free-to-play after a lackluster early access period. Despite active development ending a year prior, Double Eleven commits to indefinite server support. The game introduces accessibility features like Audio Aim Assist for visually impaired players.
Blindfire: Lights Out, the innovative yet commercially underperforming online FPS, receives a final update making it free across console and PC, with servers to remain online. Developer Double Eleven cites the preservation of games as art. This move contrasts sharply with the industry's typical handling of failed titles, such as Highguard and Concord, which were swiftly made unplayable.