Marking 20 years since the release of Dissension, the final set of the Ravnica block, Magic: The Gathering's foundational identity was reshaped. The introduction of 10 guilds, each representing a unique two-color pairing with distinct mechanics and philosophies, transformed the game. Ravnica gifted players a shared language, evolving deck identities beyond mere color combinations.
These ten Magic: The Gathering cards broke the rules, leading to their bans. Discover which cards reshaped gameplay and why they were deemed too powerful.