Upscaling Technologies in Star Wars Jedi: Survivor - A Detailed Review of FSR 2.2 and DLSS Implementations
In recent times, we have witnessed a substantial shift in the gaming industry, focusing on providing impeccable visual experiences. The release of Star Wars Jedi: Survivor exemplifies this transition, with a heightened emphasis on graphic details and resolution quality. The game launched with support for AMD's FidelityFX Super Resolution 2.2 (FSR 2.2), and recently incorporated support for NVIDIA’s DLSS 3.1 and DLSS 3 technologies. This article meticulously analyzes the performance and visual quality of these upscaling solutions in the game. Let's delve deeper into each aspect.
Initial Release and Patch 7 Updates
On April 28th, Star Wars Jedi: Survivor was introduced to gaming enthusiasts, offering FSR 2.2 as the only upscaling solution to enhance gaming visuals without straining the GPU excessively. Four months post-launch, Electronic Arts and Respawn Entertainment unveiled Patch 7, which incorporated NVIDIA's DLSS 3.1 and DLSS 3 technologies, making it essential to explore the improvements and issues each of these technologies bring to the table.
Comparative Analysis: FSR 2.2 versus DLSS Implementations
To facilitate a comprehensive understanding, we conducted tests using a GeForce RTX 4080 GPU, maintaining Epic graphics settings while disabling ray tracing, motion blur, chromatic aberration, and depth of field to ensure optimal image viewing. The comparison spans across different resolutions - 4K, 1440p, and 1080p, encompassing various quality modes of DLSS and FSR. Furthermore, we have provided comparison videos and screenshots to help users identify potential issues like shimmering or temporal instability, which may not be discernible in static screenshots.
FidelityFX Super Resolution 2.2 (FSR 2.2)
Upon scrutinizing, it was noted that the game utilizes FSR 2.2, discernible through the distinctive handling of shimmering, as opposed to FSR 2.1. Despite being labeled as "version 2.0" in the separate DLL file, our tests confirm the application of version 2.2.
FSR 2.2 significantly enhances the rendering of small objects and intricate details, noticeably improving the quality at a closer view distance. However, this technology is not devoid of shortcomings. A prominent issue is the occurrence of ghosting, particularly visible in particle effects during combat sequences and hair rendering in motion. This is accompanied by minor shimmering in lower resolutions, affecting the visual integrity of vegetation and tree leaves. Moreover, the anti-aliasing quality in the FSR 2.2 render path appears pixelated at times, primarily surrounding the main character and enemies, possibly detracting from the gaming experience.
