TheBadGamer
TAG

#Game Design

90 articles

Indie Dev Accuses Hoyoverse's Zenless Zone Zero of Copying Puzzle Game Ouros
NEWS · 114 views

Indie Dev Accuses Hoyoverse's Zenless Zone Zero of Copying Puzzle Game Ouros

Indie developer Michal Kamm accuses Hoyoverse of copying his puzzle game Ouros in Zenless Zone Zero's minigame, citing striking similarities in gameplay mechanics and design elements. Ouros, released in 2024 to very positive Steam reviews, features track manipulation with a moving ball and numbered targets. The accusation is the latest in a string of copying allegations against Hoyoverse.

Vishal Kamal·1 min read
Bioshock Series' Masterclass Beginnings: Ken Levine on Hooking Players from the Start
GAME REVIEWS · 115 views

Bioshock Series' Masterclass Beginnings: Ken Levine on Hooking Players from the Start

The Bioshock series is renowned for its captivating introductions, a deliberate design choice led by creator Ken Levine, who emphasizes the critical importance of a strong game beginning. Levine asserts, "if you have a mediocre beginning, you're done," reflecting his approach to immediate player immersion. This philosophy has been key to the series' success, especially in today's competitive gaming market.

Vishal Kamal·1 min read
Ken Levine: Diminishing Returns on Bleeding-Edge Graphics Highlight Art's Importance in BioShock and Beyond
TECHNOLOGY · 111 views

Ken Levine: Diminishing Returns on Bleeding-Edge Graphics Highlight Art's Importance in BioShock and Beyond

Ken Levine, founder of Irrational Games, discusses the diminishing returns of pursuing cutting-edge graphics technology, citing BioShock's enduring visual appeal as proof of the importance of strong art direction over ultra-realism. Levine's comments come amidst the release of moderately upgraded platforms like the Steam Machine and Switch 2. This shift in focus could significantly impact the gaming industry, emphasizing style over specs.

Vishal Kamal·1 min read
BioShock Director Questions Plasmid System's Effectiveness in Fostering Diversity
GAME REVIEWS · 103 views

BioShock Director Questions Plasmid System's Effectiveness in Fostering Diversity

BioShock's director, Jonathan Chey, expresses skepticism about the game's Plasmid System, stating he rarely uses more than one favorite plasmid throughout the 15-20 hour gameplay. This reflection influences his new project, Godzone 6, which incorporates roguelike and deckbuilder elements to encourage diverse gameplay. By randomizing abilities and offering constrained choices, Godzone 6 aims to solve the issue of players sticking to familiar powers.

Vishal Kamal·1 min read

Explore Topics