AMD has recently announced an update to its Fluid Motion Frames (AFMF) driver, designed specifically for its RDNA 2 and RDNA 3 GPUs. According to the release notes dated October 13th, this update brings several key enhancements, including HDR support, better frame pacing, and increased game compatibility through AMD Radeon Anti-Lag+. In this article, we will dissect each of these new features and improvements to help you understand their impact on gameplay and overall system performance.

What is AMD Fluid Motion Frames?

For those unfamiliar with the term, Fluid Motion Frames (AFMF) is AMD's driver-based frame generation technology. It is currently compatible with RDNA 2 and RDNA 3 GPUs. AFMF, however, is not as robust as AMD’s Frame Super Resolution 3.0 (FSR 3.0). For a comprehensive understanding of its limitations, you can refer to our previous article, which addresses these concerns in detail.

HDR Support: What Does It Mean for Gamers?

The new AFMF driver now allows for High Dynamic Range (HDR) support. This inclusion aims to offer a more immersive visual experience, enhancing the contrast and the color spectrum on compatible displays. Previously, HDR support was absent from AMD's AFMF drivers, which made it a sticking point for users wanting more vibrant and dynamic visuals. The introduction of HDR is thus a significant step in the right direction.

Frame Pacing Improvements

Another noteworthy update is the enhancement in frame pacing. AMD claims that these improvements will offer a smoother gameplay experience. Frame pacing essentially determines the consistency with which frames are displayed, ensuring a stable and fluid motion. The end goal is to reduce stutters and jitters during gameplay, thereby improving the overall image quality.

Per-Game Customization and Limitations

Users can now enable AFMF globally across all DirectX 11 and 12 titles. This offers a level of customization where you can go into per-app settings to enable or disable AFMF according to individual preferences. However, it is crucial to note that AFMF will automatically disable itself during instances of mid to rapid mouse movements.