New Game+ Brings Replay Flexibility
You can already zipline onto clouds in Echo Point Nova. Soon, you'll be web-swinging between them—and starting a fresh run with your favorite toys intact.
Greylock Studio founder Matt Larrabee announced that the open-world FPS is getting a sizeable April update with New Game+, expanded replay tweaks, and three new movement modes. It’s another big swing for a “2007-core” shooter that already made waves last year with a hefty free expansion.
In an X post yesterday, Larrabee laid out the pitch plainly: "New Game Plus coming to Echo Point Nova this month! Customize a new playthrough by carrying over whichever unlocks you want. Optionally randomize weapon pickups, enemy spawns, and more. Try out 3 new movement modes! Rope grapple, sprint (with wallrun), and jetpack!"
That flexibility matters. New Game+ doesn’t just bump enemy health or hide a few new collectibles; it lets you decide what carries forward, then dials up unpredictability if you want it. Keep a beloved shotgun or a late-game mobility unlock, switch on randomized weapon pickups, shuffle enemy spawns—your second trip across the sky islands can feel curated or chaotic by design.
Rope Grapple, Wallrun Sprint, and a Jetpack
Movement has always been Echo Point Nova’s secret sauce. The default combo of hoverboard and energy grappling hook turns combat arenas into playgrounds. This update adds three fresh ways to navigate those same spaces, each designed to change how you think about speed, spacing, and verticality.
First, the "rope grapple" is straight-up web swinging. Larrabee’s calling it out by name, and that’s exactly how it reads: fire a line, arc through the air, and sling yourself toward the next target. Like the standard hook, this rope grapple reportedly works on floating clouds. Yes, on clouds. That opens the door to some wild routing—think chaining sky-high swings across open gaps before dropping into a firefight.
Second, sprinting with wallrunning injects a bit of Titanfall-style momentum into the mix. Wallruns can change the angles you take through Echo Point Nova’s arenas, encourage riskier flanks, and reward clean inputs with flowing speed. Expect more ways to keep a combo going without touching the ground for long.
Finally, the jetpack is the most straightforward tool of the trio, but it could be the most disruptive. A controlled hover or vertical burst can reset chases, extend aerial gunfights, and let you squeeze extra damage windows out of slow-mo shots. Used well, it’s a pressure valve for encounters that get too hot—or a way to stay airborne and keep the party going.
Why This Update Hits So Hard
Echo Point Nova thrives on motion. It’s an FPS that treats every ledge, boulder, and cloud as a launchpad. By adding alternative movement archetypes rather than just buffs, Greylock is basically asking players to remap their brain. If the hoverboard taught you to slingshot past danger, rope swinging might tempt you to orbit around it. Wallrunning could reduce dead space between islands, and the jetpack’s short bursts may turn cautious climbs into bold pivots mid-fight.
Replay structure is getting a similar nudge. Selective carryover lets returning players define their own escalation curve without grinding for basics, while optional randomization keeps the world from feeling solved. That pairing—personalized power plus fresh uncertainty—should extend the game’s legs well beyond a single victory lap.
It also fits the project’s history. The August expansion showed Greylock isn’t shy about giving away meaningful additions. Pushing another round of movement toys and a flexible New Game+ later this month feels of a piece with that approach: no half steps, just new ways to express skill.
When To Expect It
Larrabee didn’t attach a specific date beyond “this month,” so April is the window. If you’re watching for the patch, keep an eye on the game’s Steam page for the drop and full notes when they land. Echo Point Nova already rewards style as much as aim; with web swinging, wallrunning sprint, a jetpack, and a mix-and-match New Game+, it’s about to make a very good case for another run—and probably a third.
If Greylock sticks the landing, expect speedrunners to redraw routes and high-skill players to craft new movement-tech metas within days. The rest of us? We’ll be practicing cloud-to-cloud swings until it finally clicks.



