Elden Ring's upcoming film adaptation from Alex Garland and A24 reportedly carries a budget of "well over" $100m, with The Hollywood Reporter saying principal photography will run for "around" 100 days. That puts the project in rarefied company for a video game adaptation, and it tells players A24 isn’t treating this as a quick prestige detour. If you care about whether game films are being made with real scale, this one is already making a case for itself.
The adaptation is set to hit theatres on 3rd March, 2028, and A24 is reportedly treating it as "A24's largest and most ambitious project". That matters because a bigger production usually means more room for the kind of world-building and spectacle Elden Ring needs to feel like Elden Ring, rather than a thin strip of borrowed imagery. The game itself first arrived in 2022, and FromSoftware’s success clearly gave the film enough momentum to go big.
About Elden Ring
Elden Ring launched in 2022 from FromSoftware, and the source text says it "soon became a phenomenal success" for the studio. That success now extends beyond the game itself, with A24 and Alex Garland moving ahead on a film adaptation. For fans, that history matters because it explains why the movie can justify this level of spending and attention.
The source also notes two follow-up projects tied to the game: the DLC known as Shadow of the Erdtree and the multiplayer spin-off, Nightreign. Those names tell players FromSoftware hasn’t left the property sitting idle while the film moves forward. Instead, Elden Ring remains active on both the game and adaptation sides, which should keep interest high when the movie eventually lands.
A24's Biggest Project Yet
The reported budget of "well over" $100m is the clearest sign that A24 wants this film to play on a larger stage than its usual reputation might suggest. The Hollywood Reporter also said production will take "around" 100 days, which points to a long shoot and, presumably, a lot of time spent on the film’s more demanding scenes. For viewers, that usually means the studio expects this to be a proper effects-heavy production rather than a stripped-down curiosity.
