Lights, Camera, Panic

Auction houses that sell people were already nightmare fuel. Project Judas, the sixth season update for The Outlast Trials, drags players onto a film-and-TV production set where the cameras feel as predatory as the killers behind them. It’s a bizarre new backdrop that fits Red Barrels’ violent sandbox a little too well.

This isn’t a minor patch. The update introduces a brand-new environment themed around production lots and soundstages, plus a fresh Trial that threads in more backstory about the Murkoff Facility. The result is a louder, meaner season drop that keeps escalating the co-op gauntlet rather than sanding it down.

If you’ve been circling the game, this is a strong on-ramp. With Project Judas in place, The Outlast Trials now stands among the most content-rich co-op horror games available. My group bounced off it in the past—matches felt long, the pressure relentless—but a committed session made the structure click. Once we learned how to use the tools and pace our risks, the tension shifted from overwhelming to deliciously manageable.

Moment to moment, the play reads closer to Resident Evil’s cat-and-mouse survival than the straight-shot terror of earlier Outlast entries. That shift matters. You’re still unarmed and hunted, but planning routes, managing items, and timing your pushes give each run a logic that rewards discipline instead of blind luck.

What Project Judas Adds

Red Barrels frames Season 6 as another step in its “turbocharged” co-op experiment, and the specifics back that up. You get a fresh setting that leans into prop-laden traps and showbiz menace, a new Trial tied directly to Murkoff’s ongoing horrors, and a thicker layer of lore that widens the lens on what this facility is doing—and to whom.