Subnautica 2, the highly anticipated ocean survival game, has suffered a leak with unofficial builds circulating online just days before its early access launch on PC. Developer Unknown Worlds confirms the leak, warning against downloading the incomplete development versions due to safety and stability concerns. The leak comes amidst a complex legal battle involving publisher Krafton.
Grand Theft Auto 6's prolonged development has sparked a wave of frustration among fans, who are now expressing their discontent through negative Google reviews targeting Rockstar Games. This unusual form of protest highlights the eagerly anticipated title's delayed release. The community's patience is wearing thin as the wait for GTA 6 continues.
Sega has canceled its highly anticipated live service 'Super Game' due to intensifying market competition, transferring 100 developers to work on traditional 'Full Game' projects. This move may signal a broader industry shift away from live service games. The cancellation reflects the high risks and challenges associated with developing and maintaining live service titles in a crowded market.
Star Wars: Fate Of The Old Republic, the spiritual successor to KOTOR, adopts a small-team approach with contractors, eschewing AI for creative depth. Developer BioWare aims for a more focused, finishable experience, incorporating multiple storylines for replayability. Casey Hudson shares insights into the game's development philosophy, emphasizing player satisfaction over lengthy, AI-assisted content.
Arcanaut Studios' new Star Wars game, Star Wars: Fate of the Old Republic, eschews Generative AI in favor of a lean, creative approach. With a $100 million private investment, the team, led by Mass Effect director Casey Hudson, promises a focused experience, avoiding the bloat of 100+ hour games like Crimson Desert. This strategic move reflects the studio's belief in people-driven development over relying on AI or excessive funding.
Troy Baker delves into the daunting task of recreating the opening of Raiders of the Lost Ark for Indiana Jones and the Great Circle, now available on Switch 2. Baker shares the meticulous process of matching the 1981 film's aesthetic and Harrison Ford's iconic portrayal. The result not only impressed fans but also earned the approval of Harrison Ford himself.
Shift Up's decision to self-publish the next Stellar Blade game signals a potential end to its PS5 exclusivity, targeting a broader global audience from launch. Leveraging high-quality self-publishing capabilities and a sales maximisation strategy, the developer aims to surpass its predecessor's performance. Details are expected within the financial year.
Roblox's push for AI-powered photorealistic games via Roblox Reality meets resistance from developers, who question its appeal to the average player. Alec Kieft, co-creator of 99 Nights in the Forest, argues the platform's lo-fi aesthetic is a deliberate feature, not a bug. The debate highlights a potential misunderstanding of Roblox's core appeal.
Darkest Dungeon's developer, Red Hook Studios, has pledged never to use AI to replicate the voice of late narrator Wayne June, who passed away in January 2025. This decision underscores the studio's commitment to preserving June's legacy. The voice actor's iconic narration was integral to the game's charm since its 2016 release and its 2023 sequel.
Guerrilla Games co-founder Arjan Brussee is developing "The Immensive Engine", a European alternative to Unreal and Unity, tailored to European guidelines and integrated with AI from the ground up. This engine promises to provide more choice for studios seeking non-US based development solutions. By leveraging AI, it aims to streamline development processes, potentially reducing the workload equivalent of ten to fifteen people with a smartly designed AI framework.