Take-Two Interactive's CEO, Strauss Zelnick, expresses deep disappointment over the prolonged delay in developing a new BioShock game, citing challenges in finding the right creative concept. The project, under Cloud Chamber, has faced setbacks, including over 80 layoffs and a restart under Rod Fergusson's leadership. Despite these hurdles, Zelnick feels more optimistic about the game's current state.
Clint Hocking, former creative director of Assassin's Creed Hexe and veteran behind Far Cry 2, has founded Build Machine Games after leaving Ubisoft in February. The new studio, described as "lean and fast" yet "bold and ambitious," is hiring in Canada for its first project, promising games that challenge players emotionally and socially. With Hocking's impressive CV, the gaming community eagerly awaits the studio's debut.
Mortal Kombat creator Ed Boon shares insights into the next Mortal Kombat game, hinting at innovative gameplay mechanics. He also expresses interest in bringing a Street Fighter character into the Mortal Kombat universe, sparking crossover excitement among fans. The upcoming title promises to blend tradition with fresh elements.
EVE Online's developer, formerly CCP Games, now operates independently as Fenris Creations after a $120 million buyout from Pearl Abyss. The studio has also entered a groundbreaking AI research partnership with Google DeepMind, leveraging EVE Online's vast, living world for AI training and innovation. This move promises to enhance gameplay experiences and push the boundaries of AI capabilities.
Paranormasight director Takanari Ishiyama attributes the success of his horror visual novel series to the rise of high-quality indie games, which draw attention to smaller-scale projects. The series, published by Square Enix, has garnered critical acclaim and positive Steam user ratings. This phenomenon highlights a shift in the gaming industry where indie titles pave the way for niche projects from larger publishers.
Subnautica 2, despite facing development turmoil, launches into Early Access on May 14 for PC at $29.99. The game's design lead, Anthony Gallegos, credits the community's enthusiasm for keeping the team motivated through challenges. Players can expect a strong but unpolished foundation with bugs and an incomplete story at launch.
Discover how Resident Evil Requiem's director, Koshi Nakanishi, envisions the future of iconic character Leon Kennedy, potentially returning even at 70. Learn how the game balances Leon's aging with humor and horror elements, and what this means for the series' approach to character longevity. With a mix of intense action sequences, like motorbike chases through Raccoon City, and reflective moments, Leon's role in Resident Evil Requiem sets a compelling precedent.
Despite FBC: Firebreak incurring a €16.4 million loss, Remedy's Q1 revenue only dropped 1.9% to €13.1 million, with the studio citing "structurally more efficient budgets". CEO Jean-Charles Gaudechon remains optimistic ahead of Control Resonant's 2026 launch. The upcoming title, for which Remedy recently acquired full rights for €17 million, is expected to bolster the studio's finances.
Activision confirms the next Call of Duty skips PS4 and Xbox One, marking a pivotal shift towards current-gen consoles with new design and tech improvements.