Sjoerd De Jong, a renowned Unreal Engine expert and former lead evangelist, has departed Epic Games after 12 years, citing the industry's approach to a pivotal moment. De Jong's journey with Unreal Engine spans 27 years, from modding the original 1998 FPS at 15 to leading its global adoption. His departure coincides with Epic's unveiling of Unreal Engine 6, focusing on interoperability and generative AI.
Epic Games has teased Rocket League running on Unreal Engine 6, hinting at a "new era" for the game. The short teaser, now available on YouTube, reveals the transition to the new engine but offers no release date or feature list. This shift promises enhanced graphical capabilities, leveraging Unreal Engine 6's advanced tools.
Epic Games surprised the gaming community by revealing Unreal Engine 6 during the Rocket League Paris Major, accompanied by a teaser for the future of Rocket League, showcasing real-time footage rendered in the new engine. This move hints at a potential next-gen overhaul for the beloved physics-based sports game. The announcement comes six years after Unreal Engine 5's initial reveal and four years after its launch.
Get your first look at Unreal Engine 6 courtesy of a visually stunning Rocket League teaser, showcasing interoperable content and real-time cinematic visuals. Though lacking gameplay details, the trailer highlights a significant graphical leap. Rocket League's upcoming visual revamp, powered by UE6, promises a new era for the game.
Epic Games has unveiled the first game to utilize Unreal Engine 6, and contrary to expectations, it's not a Fortnite title. This move signifies a strategic shift in showcasing the engine's capabilities through a less anticipated project. The chosen game promises to leverage UE6's advanced features, setting a new benchmark for graphical fidelity and gameplay mechanics.
Rocket League's Paris Major showcases the game's enhanced capabilities powered by Unreal Engine. Developers explain how the engine's features elevate gameplay and visuals. The Paris Major highlights the ongoing evolution of Rocket League's technical backbone.
Arjan Brussee, former Epic Games technical director, announces The Immense Engine, positioned as a European alternative to Unreal and Unity, integrating generative AI. This move aligns with European efforts to reduce dependency on US tech. The engine aims to serve beyond gaming, including defence simulation.
Guerrilla Games co-founder Arjan Brussee is developing "The Immensive Engine", a European alternative to Unreal and Unity, tailored to European guidelines and integrated with AI from the ground up. This engine promises to provide more choice for studios seeking non-US based development solutions. By leveraging AI, it aims to streamline development processes, potentially reducing the workload equivalent of ten to fifteen people with a smartly designed AI framework.
Discover Gaussian Splatting, a groundbreaking rendering technique offering 'photo-real' graphics at a fraction of the traditional cost. This innovative method is poised to revolutionize game development, especially for small teams, by streamlining production pipelines and enabling the capture of complex visuals like hair and translucency with unprecedented ease. With its potential to breathe new life into genres like FMV games, Gaussian Splatting is set to make a significant impact on the gaming landscape.