The Division’s tabletop adaptation is already done, according to its publisher, and a Kickstarter on April 28, 2026 will serve as a preorder rather than a funding lifeline. That’s a rare stance for a high-profile TTRPG, and it sets clear expectations: this is a finished product waiting to ship once the campaign closes.
A Finished Game, Built With Ubisoft
French outfit Arkhane Asylum Publishing has partnered with Ubisoft to bring Tom Clancy’s The Division to the table as a dice-based role-playing game rooted in the franchise’s post-pandemic New York. In an official release, the publisher promises the adaptation will carry over “the franchise’s distinctive tension, tactical intensity, and iconic world-building,” delivering “immersive storytelling and player-driven missions.”
Publishing director Mathieu Saintout says the team has been working on the project for about three years and that “the game is finished.” He also describes the Kickstarter as one that will “function as a preorder” to reach a wider U.S. audience. Production is slated to begin immediately after the campaign, with deliveries targeted for later in 2026.
At launch, Arkhane Asylum plans a suite of products aimed at both new and veteran players:
- A starter set
- Core rulebooks: the Agent’s Manual and the Coordinator’s Manual
- A GM screen
- Miniatures
- Multiple deluxe editions
How It Plays: The GRIS System
An early Quickstart Guide shared with press outlines a streamlined engine built around 10-sided dice. Rather than mixing polyhedral dice, the new GRIS system leans on small pools of d10s—typically one to five—tied to an Agent’s skills or traits. Players don’t total their dice. Instead, they select a single “resolution die” from the pool and compare it directly to a target difficulty.
Hit a perfect 10 and you unlock added effects that match the action: extra damage on an attack, stronger support outcomes on a tactical move, and so on. That design choice keeps arithmetic off the table while still rewarding risk management and timing.
Positioning matters every bit as much here as it does in the video games. Cover, elevation, and visibility all feed into your dice, shaping how many d10s you roll and which one you’ll want to keep. It reads like a ruleset tuned to emphasize coordination and smart movement over raw character numbers—a familiar loop for anyone who’s ever inched up a street behind a flipped SUV while a Rikers patrol flanked the team.
Down But Not Out: Wounds and Trauma
The Division’s take on health adds a thematic sting. Agents carry a wound threshold that chips away at performance as damage stacks up, reducing the size of your dice pool. Once an Agent hits zero health, they don’t instantly black out. They collapse, can still crawl, and may take limited actions—an echo of the “downed but alive” state from most shooters.
There’s also a trauma table for lingering effects. Getting dropped forces a roll for conditions like shock, which can further reduce your dice pool, or an open leg wound that curbs mobility. Those results extend the consequences of bad positioning beyond a single turn, nudging squads to think ahead about extraction lanes, overwatch, and med-kit timing.
Setting, Scenario, and What’s Next
The Quickstart will land publicly for free, according to Arkhane Asylum, and it includes a ready-to-run mission: Ashes of Murray Hill. In that scenario, Agents hunt a missing medical team and try to foil an attack from the Rikers, the prison gang that’s seized control of the Murray Hill neighborhood in Manhattan. It’s a tight slice of the franchise’s fiction—the Green Poison outbreak, spiraling collapse, and the activation of sleeper Agents to restore order—designed to get groups playing fast.
Expect more specific product details and pledge tiers closer to the Kickstarter launch. For now, the combination of a finished manuscript, a focused d10 system, and a tactical ruleset that bakes in cover and visibility suggests a game chasing the same tense pacing that made The Division’s firefights tick.
If Arkhane Asylum can keep turns brisk while preserving that pressure-cooker feel, this could be a standout for squads who want co-op tactics without gridlock. The free Quickstart will be the real tell—if the GRIS system’s “pick one die” mechanic sings at the table, Agents may have a new battlefield to clear this fall.

